audio目标
src适配.ogg .wav .mp3
<audio controls src='data/imooc.wav'></audio>
width autoplay loop muted静音
<audio controls src='data/imooc.wav' autoplay loop width='500' height='500' muted></audio>
播发play()
var myAudio = new Audio(); myAudio.src = 'data/imooc.wav'; myAudio.play(); btn.onclick = function(){ myAudio.play(); };
中止pause()
pauseNode.onclick = function(){ myAudio.pause(); };
当今播发的時间currentTime
声频总时长duration
//回到声频的总长度 myAudio.addEventListener('canplay',function(){ durationNode.innerHTML = myAudio.duration; }); //升级当今播发的時间 setInterval(function(){ currentNode.innerHTML = myAudio.currentTime; },100);
声频源currentSrc
var myAudio = new Audio(); myAudio.src = 'data/imooc.mp3'; console.log(myAudio.currentSrc);
loop循环系统
myAudio.loop = true;
声频播发完毕ended
myAudio.addEventListener('ended',function(){ console.log('声频播发完毕'); console.log(myAudio.ended) });
再次载入
loadBtn.onclick = function(){ myAudio.load(); };
自动跳转到新的播发部位seeked / seeking
myAudio.addEventListener('seeked',function(){ console.log('seeked'); }); myAudio.addEventListener('seeking',function(){ console.log('seeking'); sekingNum++; seekingNum.innerHTML = sekingNum; });
playbackRate设定当今播发速率
myAudio.playbackRate = '15'; console.log(myAudio.playbackRate)
全屏requestFullScreen
btnScreen.onclick = function(){ myAudio.webkitRequestFullScreen(); }
loop 循环系统
myAudio.loop = true;
volumechange声音更改
myAudio.addEventListener('volumechange',function(){ console.log('声频的响声更改了') });
timeupdate声频正在播发情况
myAudio.addEventListener('timeupdate',function(){ console.log('声频正在播发中...') })
自定mp3播发器
放图
<!doctype html> <html> <head> <meta charset="utf⑻"> <title></title> <style type="text/css"> *{margin: 0;padding: 0;list-style: none;} .outerNode{width: 505px;height: 406px;position: absolute;left: 50%;top: 50%;margin: ⑵04px 0 0 ⑵53.5px;border: 1px solid #a6a18d;border-radius:8px;box-shadow: 0 0 16px #a6a18d; } .innerNode{width: 503px;height: 405px;border-top:1px solid #e1d1b9;border-left:1px solid #ceccbf;border-radius: 8px;overflow: hidden;border-right:1px solid #ceccbf; } .topNode{width: 100%;height: 198px;border-bottom: 1px solid #787463;background: url(music/pic/fmt01.jpg) center center;background-size:cover; transition:.7s;position: relative;} .lineNode{ width: 100%;height: 46px;border-top: 1px solid #f9f7ee;border-bottom: 1px solid #a29d8a;background: url(musicimage/linebg.jpg) repeat-x; } .progressNode{width: 440px;height: 18px;float: left;margin:13px 0 0 28px;background: url(musicimage/progressbg.jpg) repeat-x;position: relative; } .progressNode .progressleft{ width: 7px;height: 100%;position: absolute;left: 0; background: url(musicimage/leftNode.jpg); } .progressNode .progressright{ width: 7px;height: 100%;position: absolute;right: 0; background: url(musicimage/rightNode.jpg); } .bottomNode{ width: 100%;height: 157px;border-top: 1px solid #a29d8a; background: url(musicimage/bottombg.jpg) repeat-x;position: relative; } .lastNode{width: 75px;height: 74px;position: absolute;background: url(musicimage/lastBg.png) no-repeat;left: 118px;top: 39px;cursor: pointer;} .playNode{width: 95px;height: 94px;position: absolute;background: url(musicimage/playNode.png) no-repeat;left: 202px;top: 29px;cursor: pointer;} .nextNode{width: 75px;height: 74px;background: url(musicimage/rightbg.png) no-repeat;position: absolute;left: 306px;top: 39px;cursor: pointer;} .volumeNode{width: 37px;height: 32px;background: url(musicimage/volume.png) no-repeat; position: absolute;right: 43px;top: 58px;cursor: pointer;} .no_volumeNode{width: 37px;height: 32px;background: url(musicimage/no_volume.png) no-repeat; position: absolute;right: 43px;top: 58px;cursor: pointer;} .trueLine{position: absolute;left: 3px;top: 2px;height: 12px;width: 0%; background: url(musicimage/green_bg.png) repeat-x;border-radius: 6px; border-right: 1px solid #787463; } .musicName{color: white;position: absolute;bottom: 2px;left: 5px;} </style> </head> <body> <!-- outerNode 最外层的元素 --> <div class='outerNode'> <!-- innerNode 里层元素 --> <div class='innerNode'> <!-- topNode 封面图元素 --> <div class='topNode'> <!-- 歌曲名字 --> <div class='musicName'></div> </div> <!-- lineNode 进度条元素 --> <div class='lineNode'> <!-- 进度条--> <div class='progressNode'> <div class='progressleft'></div> <div class='progressright'></div> <!-- 真实的进度条 --> <div class='trueLine'></div> </div> </div> <!-- bottomNode 室内空间元素 --> <div class='bottomNode'> <!-- lastNode 上1曲的按钮--> <div class='lastNode'></div> <!-- playNode 播发中止的按钮 --> <div class='playNode'></div> <!-- nextNode 下1曲的按钮 --> <div class='nextNode'></div> <!-- volumeNode 静音或非静音的按钮--> <div class='volumeNode'></div> </div> </div> </div> <script type="text/javascript"> //播发中止的按钮 //playBln 操纵播发中止的布尔运算值 var playBtn = document.querySelector('.playNode'), playBln = true, //操纵响声的按钮 //volumeBln 操纵响声的布尔运算值 volumeNode = document.querySelector('.volumeNode'), volumeBln = true, //进度条的挑选器 trueLine = document.querySelector('.trueLine'), //进度条外层的元素 progressNode = document.querySelector('.progressNode'), //最外层元素 outerNode = document.querySelector('.outerNode'), //挑选1下封面情况 topNode = document.querySelector('.topNode'), //下1首歌的按钮 nextNode = document.querySelector('.nextNode'), //上1首歌的按钮 lastNode = document.querySelector('.lastNode'), //歌曲名字 musicName = document.querySelector('.musicName'); //给播发器加上js //建立audio目标 var myAudio = new Audio(); //给audio目标1个 src //全部的数据信息存在数字能量数组里边 let allMusic = [{ 'MusicSrc':'music/mus/AcousticGuitar1.mp3', 'MusicPic':'music/pic/fmt01.jpg', 'MusicName':'AcousticGuitar1' },{ 'MusicSrc':'music/mus/AmazingGrace.mp3', 'MusicPic':'music/pic/fmt02.png', 'MusicName':'AmazingGrace' },{ 'MusicSrc':'music/mus/FeelsGood2B.mp3', 'MusicPic':'music/pic/fmt03.jpg', 'MusicName':'FeelsGood2B' },{ 'MusicSrc':'music/mus/FunBusyIntro.mp3', 'MusicPic':'music/pic/fmt04.jpg', 'MusicName':'FunBusyIntro' },{ 'MusicSrc':'music/mus/GreenDaze.mp3', 'MusicPic':'music/pic/fmt05.jpg', 'MusicName':'GreenDaze' },{ 'MusicSrc':'music/mus/Limosine.mp3', 'MusicPic':'music/pic/fmt06.jpg', 'MusicName':'Limosine' }],Index = 0; myAudio.src = allMusic[Index].MusicSrc; //给封面取值 topNode.style.backgroundImage = 'url('+allMusic[Index].MusicPic+')'; //给歌曲名字 musicName.innerHTML = allMusic[Index].MusicName; //谷歌访问器不容许立即play //myAudio.play(); //播发中止的恶性事件 playBtn.onclick = function(){ //myAudio.play(); playBln = !playBln; if(playBln == false){ myAudio.play(); } else{ myAudio.pause(); } }; //响声的恶性事件 volumeNode.onclick = function(){ volumeBln = !volumeBln; if(volumeBln == false){ myAudio.volume = 0; this.className = 'no_volumeNode'; } else{ myAudio.volume = 1; this.className = 'volumeNode'; } }; //播发时 进度条的长度操纵测算 myAudio.addEventListener('timeupdate',function(){ trueLine.style.width = myAudio.currentTime / myAudio.duration * 100 + '%'; }); //点一下progressNode元素 让进度条立即抵达这个部位 progressNode.onclick = function(e){ var ev = e || event; //优化算法 便是 算出 点一下的部位 在 外层进度条的 是多少像素 //必须1个电脑鼠标座标点 减去 外层元素的 offsetLeft 和 最外层元素的offsetLeft // 320秒 * 0.50 = 160秒 myAudio.currentTime = myAudio.duration * ((ev.clientX - (this.offsetLeft + outerNode.offsetLeft))/this.offsetWidth); trueLine.style.width = ((ev.clientX - (this.offsetLeft + outerNode.offsetLeft))/this.offsetWidth) * 100 + '%'; }; //下1首歌的恶性事件 nextNode.onclick = function(){ Index ++; if(Index == allMusic.length){ Index = 0; } MusicPlayFn(); }; //歌曲播发的涵数 function MusicPlayFn(){ myAudio.src = allMusic[Index].MusicSrc; myAudio.currentTime = 0; trueLine.style.width = '0%'; if(playBln == false){ myAudio.play(); } else{ myAudio.pause(); } //给封面取值 topNode.style.backgroundImage = 'url('+allMusic[Index].MusicPic+')'; //给歌曲名字 musicName.innerHTML = allMusic[Index].MusicName; } //上1首歌的点一下恶性事件 lastNode.onclick = function(){ Index --; if(Index == ⑴){ Index = allMusic.length⑴; } MusicPlayFn(); }; </script> </body> </html>
总结
以上所述是网编给大伙儿详细介绍的HTML5自定mp3播发器源代码,期待对大伙儿有一定的协助,假如大伙儿有任何疑惑请给我留言,网编会立即回应大伙儿的。在此也十分谢谢大伙儿对脚本制作之家网站的适用!
假如你感觉本文对你有协助,欢迎转载,烦请注明出处,感谢!